{"id":"2097630993003717074","url":"https://x.com/eugene_mindset/status/2097630993003717074","text":"open sourced it, go play:\n\nhttps://github.com/eugenemindset/water","author":{"name":"Eugene Y.","username":"eugene_mindset","avatarUrl":"https://pbs.twimg.com/profile_images/1954175267858956288/IiXL1z7y_200x200.jpg"},"createdAt":"Wed Sep 09 10:19:35 +0000 2026","engagement":{"replies":2,"retweets":9,"likes":211,"views":19135},"quoteTweet":{"id":"2074453594040873236","url":"https://x.com/eugene_mindset/status/2074453594040873236","text":"design idea for a water tracking app. the fill level is a real fluid sim reacting to your gyroscope\n\nbuilt with a webgl fragment shader, damped pendulum physics, refraction and chromatic aberration\n\ni can share the file if anyone wants to play with it","author":{"name":"Eugene Y.","username":"eugene_mindset","avatarUrl":"https://pbs.twimg.com/profile_images/1954175267858956288/IiXL1z7y_200x200.jpg"},"createdAt":"Tue Jul 07 11:20:52 +0000 2026","media":{"photos":[],"videos":[{"url":"https://video.twimg.com/amplify_video/2074453449593282560/vid/avc1/950x1688/0I9ftU3GLgeZ8AkP.mp4?tag=28","thumbnailUrl":"https://pbs.twimg.com/amplify_video_thumb/2074453449593282560/img/I9gAKQhji0JybYHm.jpg","width":950,"height":1688}]}},"externalLink":{"url":"https://github.com/eugenemindset/water","displayUrl":"github.com","title":"GitHub - eugenemindset/water: Water tracking concept: the fill level is a real fluid sim reacting to your gyroscope. One WebGL shader, zero dependencies.","description":"Water tracking concept: the fill level is a real fluid sim reacting to your gyroscope. One WebGL shader, zero dependencies. - eugenemindset/water","thumbnailUrl":"https://opengraph.githubassets.com/466a39a03aa296c86209336de807ca20fb6a076ac5934e055930d2f2ab5a6f2f/eugenemindset/water"},"adhxContext":{"savedByCount":1,"publicTags":[],"previewUrl":"https://adhx.com/eugene_mindset/status/2097630993003717074"}}