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I vibe coded my own Monkey Island game

> Dialog system
> Inventory system
> Puzzles
> Art & animations
> Voice acting
> SFX & music

I love those Lucasarts style games - but they are HARD to dev because the amount of content needed

But thanks to AI... it's EASY.
Here's how 👇

00:00 Intro
01:11 Game Overview
03:15 Step 1: Mockups
05:23 Step 2: Generate puzzle design
07:21 Step 3: Seperating backgrounds
08:48 Step 4: Separating actors, props and hotspots
09:42 Step 5: Generating state variants
11:57 Step 6: Generating full animations
15:27 Step 7: Automating animation generations with Spriterrific
19:30 Step 8: Level Editor
21:24 Step 9: Character Gym
22:07 Step 10: Scriptable JSON Puzzle Engine
24:26 Step 11: Saving and Loading
25:24 Step 12: Voice Acting
26:03 Wrap Up: AI is great for point and click ganes

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